![]() The commander has mainly a supportive role like in Battlefield game series, giving buffs and debuffs to players. Besides that, almost everything he has to do can also be done by the Builder class. The commander in Savage 2 has a simplified economy and a lot fewer responsibilities, having no longer to deal with complex base layouts, tech trees, resource management and microing his AI-workers around like in Starcraft. As a consequence melee involves much more mouse clicking, running and chasing (instead of engaging fights), is more anticipation than perception based and more forgiving to misses and inattentiveness. Melee and ranged weapons deal much less damage and the attack speed is higher. Unlike in Savage 1 where Beasts would mostly go melee and Humans ranged, Savage 2 has the emphasis set on melee only for both teams. The fundamental asymmetries and unique dynamics of the Savage 1 melee combat (what the Savage Community loves the most about Savage) were sacrificed for a polished, but comparatively uninspired and over-complicated combat system that is still fast and fun, but without all the hidden depth and learning curve. Savage 2 is an action RPG with virtually identical teams to choose from. Play Savage XR Why don't we play Savage 2? By the end of 2013 european servers were only populated for a short time in the evenings. In 2012 the US community died and servers weren't populated anymore around the clock. ![]() With the help of popular youtube reviewers and the publicity got with Savage XR, Savage 2 could hold its ground during the golden age of another 2 years (2009-2010) with a small, but healthy competitive community (comparable with Savage XR in 2015). S2 Games then changed the combat system, added new units and released Savage 2 as Free-to-Play in December 2008, with the option to buy Runes in-game influencing the gameplay. Despite of 2 content patches and a free-to-play week, Savage 2 died the first time around August 2008. Despite of being promoted as an esports game, the Savage 2 clan scene didn't grow as expected. Most criticized by the Community was Savage 2 for no longer being an asymmetrically balanced game, which is the very core of the Savage gameplay asides from being an RTS/FPS hybrid. Savage 2: A Tortured Soul is S2 Games' second game released on 16 January 2008 and it isn't quite what you would expect from a sequel, as the game was remade from scratch. Squads will make plays to "Go stealth demo their tech buildings this time" or "Go to mid and defend our base." It adds an interesting laying of strategy to the game.Įach kill gives you a "soul" you can spend the souls you've collected to purchase on life of a super hell unit.Warning: Savage 2 servers are no longer populated. Squadmates can spawn at their officer's portal and they receive bonuses to their health+Stamin+mana when near their officer. Make no mistake, each player is autonomous, but they will follow a good commander.Įach team has several SQUADS of about 3-5 players. Commanders can cast debuffs on enemies and buffs on their own team's players. They can build new tech buildings, defensive towers, and forward outposts. All are versatile depending on your skill and all can offer you a different playstyle and your team a different benefit.Įach team has one commander who is viewing the game as an RTS. We have fighters, healers, siege, stealth units, builder units. There are ranged attacks, special attacks like bleed damage or stuns, blinds, binds, all depending on which unit you're playing. When you're ready you start to learn the abilities for each unit. Get in there and swing your swords, you'll figure out how the combat works. You can improve yourself by learning more and more, but you can also jump in and just figure it out. Savage 2: A Tortured Soul is a team game where we work together to defeat the other team using mostly melee combat. The game is alive, and organized because we still want to play it. Last week we had 23 users playing on Saturday. We are keeping this game alive by scheduling regular games every Saturday.
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